Press Clippings: Miscellanea- Stories, Examples, Food for Thought

The initial listing of examples, ideas, and miscellaneous technology news represents the newest items from the Horizon Project Navigator Library (explore more readings on Stories, Examples, or Food for Thought)

We'd love to see your additions here as well! Please use the edit this page button to add an item, or add comments on how or why you think they may or may not be important. As is the convention throughout the Horizon Project Wiki, we ask you to mark items you think are of high interest to this project, as I have done here by typing 4 tilde (~) characters-- - larry larry Jan 27, 2011 This will help us to sift through the articles and determine which ones resonate most strongly with the board as a whole.

Recommended Reading

  • Adventures in Blogging
    These blog authors thoroughly research and examine blogging and its use in education for grades K-12. They take a perspective of seeing blogging as an emerging venture asking: do blogs work in schools, how are they used, how do we critique educational blogs, is there a market for new ventures, etc.
  • BadgeStack Project
    This open source initiative certifies and recognizes informal learning that happens in communities, after school programs, museums, etc. The platform allows badges to be earned, managed, and shared by learners virtually anywhere on the web.
  • Can Cell Phones Fry Your Brain? Ask Student Scientists
    High school students in Palatine, Illinois are studying the effects of radioactivity by connecting to a remote lab in Australia. "I want to give my students access to instruments that I'll never be able to afford in my classroom," teacher,Tanya Katovich explains
  • City Experience
    Students at MCL School in Sydney, Australia are using mobiles to explore various areas of the city and produce content documenting their experiences, including videos, photos, and presentations.
  • EcoMUVE: Advanced Ecosystems Science Education via Situated Collaborative Learning in Multi-User Virtual Environments
    EcoMUVE uses immersive virtual environments, recreating authentic ecological settings within which students explore and collect information. Students work individually at their computers and collaborate in teams within the virtual world, learning about ecosystem and causal patterns.jan.morrison- jan.morrison jan.morrison Feb 15, 2012
  • Education: Emerging into the Internet of Things
    The online Teaching and Learning Community at Unitec fosters a flow of information and ideas that impact practice and learning through virtual communities of practice (CoPs).
  • The Flipped Class Network: A Social Network Dedicated to Edcuators Interested in the Flip
    This community network is dedicated to teachers exploring the flipped classroom model, in which teachers deliver material to students via a video or vodcasting. Students watch the video at home and then come into the classroom for activities that apply that material. Teachers have been able to get through much more material this way and also to spend more time with each student one-on-one.jan.morrison- jan.morrison jan.morrison Feb 15, 2012
  • Gamechanger: Digital Media plus Student-centered, Immersive, Peer-led Learning
    Austin area high school students immersed themselves in a "need to know" learning community for a project initiated by AMD. The mission "was to create a casual video game that highlights the green architecture that earned AMD's Lone Star Campus (based in Austin) a gold certified Leadership in Energy and Environmental Design (LEED) honor."jan.morrison- jan.morrison jan.morrison Feb 15, 2012
  • Generation YES
    The Generation YES website provides resources for a student-centered, research based model of technology integration. "Students work with teachers to design technology-infused lessons and provide tech support."
  • Globaloria Games
    Globaloria, a social learning network and platform for teaching young people (ages 10 and up), allows students to create their own educational webgames and interactive simulations.
  • iPads: Transforming Chicago Public School Classrooms
    iPads were provided to 23 schools through an internal grant proposal. The schools integrated the iPads into the curriculum spanning grades K-12 all subjects. Coupled with a strong PD program, teachers have transformed the teaching and learning in the classrooms. Results in less than one year have been very positive.
  • iPhone-Project Goldau
    In a Swiss primary school, the teacher and fifth grade students were all equipped with personal smartphones (Apple iPhone 3G) for two years (2009-2011). Students were allowed to use the phone and internet services at no charge and to take home their smartphones after school. In this project the students had anytime and anywhere access to an internet connected computing device which can be used for reading, writing, calculating, drawing, taking photos, listening or recording audio and communicating.
  • Khan Academy
    The Khan Academy is a free open source educational site chock full of learning resources and lessons. An important aspect of the site is that custom profiles can be generated for each student to measure progress, so teachers and parents can receive real-time class reports.Jan.morrison- jan.morrison jan.morrison Feb 15, 2012
  • Learning on the Move - Mobile Learning
    This website contains experiences and ideas on how students can use their mobile phones for learning and studying, based on a questionnaire, followed up by case studies of individual use. Students were loaned Flip video cameras to record video diaries of their mobile phone use, and were interviewed afterwards, resulting in several case studies of use.- limad limad Feb 29, 2012
  • Project K-Nect
    Project K-Nect is designed to create a supplemental resource for secondary at-risk students to focus on increasing their math skills through a common and popular technology _ mobile smartphones. Ninth graders in several public schools in the State of North Carolina received smartphones to access supplemental math content aligned with their teachersÕ lesson plans and course objectives.
  • Robot Heart Stories
    Robot Heart Stories is the first in a trilogy of experiential learning projects to develop creativity, digital literacy and collaborative problem solving skills. Students in a two underprivileged schools in Montreal and Los Angeles will work together utilizing math, science, history, geography and creative writing to complete a narrative of sending a robot back to space. The project will end with students participating in an actual space launch, where the robot, along with students' stories and artwork will be launched into space aboard a commercial rocket.
  • Second Sight Case Studies
    ConnectEd has created its Second Sight software to run on PlayStation Portables. They have compiled a list of case studies showing how different classrooms have used the augmented reality viewers.
  • Teach with your iPad: iPad Activities Examples
    This wikispace provides a forum for discussion over integratng iPads into the classroom. There is also a list of options and ideas for creating activities.
  • Tweeting the Civil War
    Grade 9 students at Yokohama International School in Japan use their mobile phones & Twitter to share resources, perspectives and quotes from both within and outside of class learning. Each student represents one important figure in the Civil War and they are encouraged to take on the persona of that historical figure, as well as interact with each other. Rebekah Madrid, Humanities Teacher at YIS designed this project.
  • The WildLab
    Using iPhones, 5th through 12th grade students are collecting gathering and tracking GPS-tagged bird sightings as part of the WildLab program. The results of studentsÕ findings aid the Cornell Lab of Ornithology in their scientific research.Real#D
  • 3D Visualization for Math Applications and Design Thinking